Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Zeppo (4 12 20 X!) Score: 28 (-13.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0 (Out of 3 wins)
Your Captured Dice: X Swing 20-sided die, 4-sided die
4-sided die | X Turbo Swing (with 4 sides) | 20-sided die | |
2 | 1 | 18 Captured last turn | |
2-sided die | Shadow 10-sided die | Shadow 20-sided die | |
1 | 9 | 15 |
Button Man: Merlin (2 4 s10 s20 X) Score: 48 (13.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0
Captured Dice: 12-sided die, 20-sided die
3 comments:
I'd set the die to 13 sides.
You'll be down 34.5 to 47 after taking his 2-sider, but you'll have 4 winning rolls possible:
7, 11, and 12 all let you take the 10-sider and win by at least 44.5 to 42 if you don't change the turbo die again.
13 will let you take the 20-sider, and give you at least a 50 to 37 win by dropping the turbo die back down below 9 so he can't take it.
the logic is good, but why not make it 14 sides? you'd have 5 chances out of 14 instead of 4 chances out of 13.
Why 13 instead of 14? Because I was thinking too much about the skill attack chances and not enough about the power attacks.
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