Sunday, April 12, 2015

I hate decisions like these.

Well, no, I actually kind of like them, but I hate working out the math.

  • option 1: take the c(X=15) now before it rolls out of reach; it's the only single die g. can retain and win. I'll still need to capture either the 10-sided die or both of the 6-sided dice, but that's relatively doable.
  • option 2: take the 6-sided die with value 1 now. My 12-sided die will stay safe another turn and I need only capture the 15-sided die and either one of the other two.


I know what I did, and I know, in principle, how to work out the math if I stopped to think. But who wants to do that?


(4) g(4) g(6) (12) (X)
Button: Cass
Player: ElihuRoot
W/L/T: 1/1/0 (3)  •  Score: 22 (-4.3 sides)
Dice captured: (12)
(4)
1
(12)
7
(X=4)
2
1
(6)
6
c(6)
6
(10)
5
c(X=15)

Dice captured: g(4), g(6)
W/L/T: 1/1/0 (3)  •  Score: 28.5 (+4.3 sides)
Player: glassonion
Button: Pikathulhu
(6) c(6) (10) (12) c(X)