Friday, February 3, 2012

four very similar [basic]

does it make any different which die j. captures? this isn't deep.


Player: ElihuRoot *Dead Dude* *Fanatic* 
Button Man: Famine    Score: 65 (28 sides)   Rounds Won/Lost/Tied: 2 / 1 / 0 (out of 3 round(s))
Captured Dice: Weak X Swing 13-sided die, 10-sided die, Twin Die (both with 12 sides)
Dice8-sided dieTwin Die
(both with 12 sides)
Weak X Swing
(with 4 sides)
Value2122
 
Dice6-sided die8-sided die 
Value68 
* Next Turn * Player: jthurley * Next Turn *
Button Man: Famine    Score: 23 (-28 sides)   Rounds Won/Lost/Tied: 1 / 2 / 0

Friday, January 20, 2012

Did I mention I hate Mood Swings?

At least this time, I wasn't the one with the tricky calculation. Which die should d. capture?This isn't necessarily HARD [though it's different face-to-face than on the website, since the values the Y swing can take are different], but I find it conceptually confusing -- the size of the Y swing if it rerolls makes a difference in the victory conditions and in the
probability of success.

it's from Game  727223






Tournament Legal challenge, copying communication from game 726401
This game was last modified on Fri Jan 20, 2012 08:25:45


* Next Turn * Player: dakeyras *Lamb* * Next Turn *
Button Man: Scorpion    Score: 40 (-3.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0 (out of 3 round(s))
Captured Dice: 8-sided die, 16-sided die, 12-sided die
Dice4-sided dieFocus
4-sided die
Value32
Dice8-sided dieY Mood Swing
(with 11 sides)
Value55
Player: ElihuRoot *Dead Dude* *Fanatic* 
Button Man: MothMan    Score: 45.5 (3.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: 20-sided die, Focus 12-sided die, 4-sided die

Monday, January 16, 2012

Jim M. submits the following queer puzzle

What to capture first? It's made even more tricky by the fact that, even if you roll safely,
you *might* have to roll a second time...

Player: jimmosk *Classically Fuzzy* *Bronze Medal in Men's Bars* *Bronze Medal in Men's Judo*

Your Button Man: RandomBM (^2 6 Gq8 ^8 Gq12) 
Score: 32 (-1.6 sides) 

Rounds Won/Lost/Tied: 2 / 0 / 0 (Out of 3 wins)

Your Captured Dice: Twin Die (both with 10 sides), Berserk Queer 6-sided die


Queer
12-sided die
Time and Space
8-sided die
  1 4
Captured last turn
Queer
8-sided die
Queer
8-sided die
Queer
5-sided die
  5   7   3
Opponent: lephantman13 *Perfect Memory*

Button Man: RandomBM (qB6 q8 q8 qB10 (10,10)) 

Score: 34.5 (1.6 sides) 
Rounds Won/Lost/Tied: 0 / 2 / 0

Captured Dice: Time and Space 2-sided die, 6-sided die, Queer 8-sided die, Time and Space 8-sided die

Tuesday, December 27, 2011

no question here, just a simple position.

At first, I thought rerolling the d10(v9) was a certain losing position, but if it rolls an 8 there's a slight chance of winning. Still, rolling the d12(v2) is at least a little better, isn't it? Rolling either an 8 or a  12 gives some hope [not much in either case, but both are better than the d10 rolling an 8]

Viewing Game #725674 
Tournament Legal challenge, copying communication from game 725034
This game was last modified on Tue Dec 27, 2011 17:08:04

* Next Turn * Player: lephantman13 *Perfect Memory* * Next Turn *
Button Man: Ron Graham    Score: 34 (-8.6 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0 (out of 3 round(s))
Captured Dice: Option 10/20 20-sided die
DiceKonstant
6-sided die
10-sided die12-sided die 
Value492 
 
Dice10-sided dieOption 4/10
(with 10 sides)
Option 6/10
(with 10 sides)
Option 10/12
(with 12 sides)
Value54112
Player: ElihuRoot *Dead Dude* *Fanatic* 
Button Man: Cesare    Score: 47 (8.6 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0
Captured Dice: 20-sided die, V Mood Swing 6-sided die

Wednesday, December 14, 2011

twin die d(6,6) vs. vanilla d12 -- which to reroll?

haven't done the math yet -- and it's probably pretty close -- but the tension to me is hat
the twin die rolls a little higher on average, but also is less likely to roll a "12".

Button Men Game #723466 
Tournament Legal challenge, copying communication from game 722199

Skills in this game: TwinReserveX Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Krosp (4 (6,6) 12 12 X)   Score: 42 (14.6 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Twin Die (both with 10 sides), 4-sided die
Twin Die
(both with 6 sides)
12-sided die12-sided dieX Swing
(with 7 sides)
  9  5  103
Captured last turn
6-sided die12-sided die
  6  11
Opponent: theAlmighty *heavenly* *Silver Medal in Men's Basketball* *Silver Medal in Men's Fencing* *Silver Medal in Men's Judo* *Gold Medal in Men's Table Tennis*
Button Man: Cammy Neko (4 6 12 (10,10) r12 r20 r20 r(8,8))   Score: 20 (-14.6 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: 4-sided die, X Swing 7-sided die

what's better? Capturing the bigger die or rerolling the bigger vulnerable die?

Button Men Game #725034 

Skills in this game: OptionFocusV Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Oni (4 10 f12 f12 V)   Score: 31 (-3.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 12-sided die, Option 6/12 6-sided die
4-sided die10-sided dieFocus
12-sided die
 Focus
12-sided die
  2  5  1 9
Captured last turn
10-sided die12-sided dieOption 4/12
(with 4 sides)
  
  7  6  1  
Opponent: lephantman13 *Perfect Memory*
Button Man: Mischa (10 12 12 4/12 6/12)   Score: 36 (3.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: V Swing 11-sided die, Focus 12-sided die

Monday, December 5, 2011

Iago and Bill and Diro and Chang [not a problem, just an observation because of a recent game involving Chang]

These are not completely equivalent, but
(A) after 1200-1900 games, why should Iago have a 4% better record than Dirgo? Is it their respective button groups? [should look at the breakdown of their games by opposing button, and somehow renormalize]
With a  probability of winning of about 40,  the standard deviation after 1200 games would be  about 0.7 %
of course that assumes the games are independent, and all are 40%, etc. -- still 4% is nearly 6 standard deviations...

(B) Chang seems *way* too low, doesn't it? the option dice aren't as simple as an X-swing but
you have so many more options here, including NO twenty-sided dice, or having one 2 sided die
[you could have  20 20 20 4, 20 20 20 8, or 20 20 20 20  which captures much of the power of the 20 20 20 X recipes -- but you ALSO have 20 20 20 2, and 2 8 20 20, and all sort of other variants that could be very useful.] I do suspect that Chang is easier  to misplay, but, with perfect play has the potential to do about as well and maybe even a bit better than Dirgo/Iago.



103Chang (TL)2/20 2/20 4/20 8/20Fantasy12702314358435.43%
93Bill (TL)20 20 20 (V,V)Dork Victory16392069370844.2%
51Iago (TL)20 20 20 XSoldiers19352541447643.23%
158Dirgo (TL)20 20 20 XMajesty12101875308539.22%