Wednesday, November 27, 2013

Greedy Algorithm

It is glassonion's turn to move... she could either take my poison, d20 or my V-swing d12. Many people avoid swallowing big poison at any cost -- and certainly that would keep her score on the next turn higher -- but can you see an argument for eating the poison now? Is it persuasive? [the alpha test of the buttonmen server -- ooh, it makes me happy typing that! -- doesn't show the captured dice, but you can deduce it from the score.  For the record, I've captured a d10 from her and she's captured my shadow d20.]


Game #4
Round #2

Player: ElihuRoot
Button: Jellybean
W/L/T: 0/1/0
Score: 6
9
p(20)
4
(V=12)
18
(X=20)

1
(4)
10
(10)
11
(12)
2
p(X=4)
Score: 29
W/L/T: 1/0/0
Button: Reaver
Player: glassonion

Monday, November 25, 2013

new puzzle! With *Tess*

OK, it has been a long time. I've lacked an easy way to get examples of play. But maybe someday soon, this won't be a problem!

In the meantime, here's the opening of a game using Tess --  I hope the format is clear [the number in parentheses indicates the size of the die and any special skills it has; the blue number above that is what was rolled on the die].  Tess is not a strong button, but is not as weak as people think; and null dice often lead to interesting questions.  Here, for example -- I could null out  K's d12 with a value of 12, scoring no points but protecting my X-swing and rerolling my d12. OR, I could take the d12 witha value of 5, scoring 12 sure points. A case could even be made for taking the d6, scoring a few points and forcing K to reroll the d12 with value 12 if he wants to take my d12 -- but that doesn't seem likely to be optimal, does it? What do you think?


Player: ElihuRoot
Button: Tess
W/L/T: 0/0/0
Score: 14.5
2
n(4)
1
(8)
9
(12)
7
n(20)
8
(X=9)

2
(6)
5
(8)
12
(12)
5
(12)
2
(X=4)
Score: 21
W/L/T: 0/0/0
Button: Kith
Player: blackshadowshade