Game #166629 from June 2003, and something called "IBMF (provisional)" -- I had to search the message boards to remember what that was!
Anyway, it's the start of the last round of the game, I have the initiative -- but what do you think I should do? I know what I *did*, and I have my reasons, but I'm not going to promise you it was the right thing to do.
Player: randomlife *Fanatic* *Pesky* *Teen Girl Squad*
Button Man: Sailor Mercury Score: 23 (10.6 sides)
Rounds Won/Lost/Tied: 2 / 2 / 0 (out of 3 round(s))
Captured Dice: None
Dice | 4-sided die | 8-sided die | 8-sided die | 12-sided die | 10-sided die | 4-sided die | |
Value | 3 | 7 | 8 | 2 | 8 | 4 | |
Dice | 10-sided die | Poison 20-sided die | 20-sided die | 20-sided die | X Swing (with 4 sides) | ||
Value | 10 | 9 | 20 | 9 | 1 |
Button Man: Crusher Score: 7 (-10.6 sides)
Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: None
3 comments:
I just looked back at this game and I remember that there was something unusual about it. Especially after reading our comments to each other.
I don't remember what you did, but if I were you I'd probably use the 20-sider showing 20 to capture my 12-sider showing a 2. There's no way you can protect the 20 and if you take my 2 I can't capture your other 20-sider.
How and WHY did you save this game?
How is easy... just cut-and-paste into the "My Notes" feature of the web site. I lose the graphics, but get the basic information of the game.
Why, I couldn't say. Well, maybe I can: I sometimes used to save games that seemed interesting in some way, thinking I'd look at them later -- but I was very inconsistent about it, and sometimes deleted them when the game was over and sometimes forgot about them. I am hoping to construct some more subtle puzzles at some point, but this is a lot easier to crank out -- and still illustrates some themes.
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