Sunday, December 26, 2010

slightly later in the same round

 


Tournament #15120: Friday like Soldiers
Current Round: Round 2. (organized by TheUniverse)

Skills in this game: X Swing

Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 38 (0.6 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die, 6-sided die
4-sided die20-sided die 8-sided die
  2  5 6
Captured last turn
4-sided die20-sided dieX Swing
(with 4 sides)
 
  3  19  2 
Opponent: TheUniverse *My Birthday*
Button Man: RandomBM (4 6 20 20 X)   Score: 37 (-0.6 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: 10-sided die, X Swing 5-sided die, 8-sided die


two obvious options -- 

ONE: take his d4(2) with MY d4(2), hope to roll  a 4
force him to roll his d20. I'd then have 1 chance in 5 he'd roll low enough to be captures.
that gives me 1 chance in 20 -- actually, still more, since even if my d(4) rolls low, he has to either
roll his d20 or give mine one last chance of rolling above 19  -- this is 3/4* 1/20, for a grand total of 
7/80, or 8.75%

TWO:  take his d4(3) with my d20(5).  1/10 of the time I roll 1 or 2 and it's over; 1/20 I roll 3. He'll take my d4 and 3/4 of the time I'll have one more chance to roll the d20, with 1/20 chance of winning.
 15/20 I roll 4-18, and then I'll certainly get one more chance to roll above 19, with 1/20 chance of winning;
1/20 I roll 19 and he has to take me, I could win if he rolls 1 or 2 [1/10 chance], or if he rolls a 3
and my next attack rerolls to a 4 [1/20 * 1/4 chance];
and the final 1/20 I roll 20 and I win.

what's that?  1/20*(3/4*1/20) + 15/20 * 1/20  + 1/20[1/10 + 1/20*1/4]  + 1/20 = 38/400 = 9.5%
that's pretty close!

Thursday, December 23, 2010

a very common sort of decision.

Should I reroll the 20-sided die, with a faint chance of forcing the reroll of *his* 20-sided die and
an even fainter chance of rolling a 20 -- but with the not-inconsiderable  risk of having the die roll low and be recaptured by his little die?

Or should I take his d20 with my d8 and d5, which are currently showing their maximum and reroll
THEM -- leaving my d20 still vulnerable, and risking losing my little dice without any real compensation?


Button Men Game #710080
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 2. (organized by TheUniverse)

Skills in this game: X Swing

Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 18.5 (-12.3 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die8-sided die20-sided dieX Swing
(with 5 sides)
 10-sided die
  2  8  18  5 6
Captured last turn
4-sided die6-sided die20-sided die20-sided dieX Swing
(with 4 sides)
 
  3  2  19  13  3 
Opponent: TheUniverse *My Birthday*
Button Man: RandomBM (4 6 20 20 X)   Score: 37 (12.3 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: 10-sided die

Saturday, December 4, 2010

What do you think?

Personally, I don't think it's a good idea to reroll the d20 in this situation; sure, it will probably have to be rerolled, but if we take the d8 with value 6 right now, the d20 is safe for another turn -- it's always better
to wait until there are fewer dice on the board to reroll it.

But, even if you buy that, the question remains -- how should we capture that d8 with value 6? If we don't reroll the d10, it's vulnerable; but are there some other considerations  to .. um, consider? I think so,
but I don't want to give too much away, and, besides, I might be wrong.

Button Men Game #708568
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 1. (organized by TheUniverse)

Skills in this game: X Swing

Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 23.5 (1.6 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die8-sided die10-sided die20-sided dieX Swing
(with 5 sides)
  4  4  9  6  2
8-sided die8-sided die10-sided die12-sided dieX Swing
(with 4 sides)
  5  6  5  3  4
Opponent: IIConfused *Lizardman* *Fanatic*
Button Man: RandomBM (8 8 10 12 X)   Score: 21 (-1.6 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: None

Saturday, November 13, 2010

... before I kill you Mr. Bond...

Should I take G's 20-sided die or the 12-sided die? My usual preference is to take the 20-sided die now, to prevent it from rolling too high for me to recapture -- but I have a decent chance of denying it any captures next turn, don't I? What's best?

 Button Men Game #707412
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 1. (organized by TheUniverse)

Skills in this game: X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 31 (-20 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die
4-sided die 8-sided die 10-sided die  20-sided die
  4   8   6  8
Captured last turn
4-sided die 8-sided die 20-sided die X Swing
(with 12 sides)
 
  4   1   1   6  
Opponent: Gryphon *Rage* *Fanatic*
Button Man: RandomBM (4 8 20 20 X)   Score: 61 (20 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0
Captured Dice: X Swing 19-sided die, 20-sided die
Select an attack:

Saturday, November 6, 2010

Which reroll helps me the most?

I have no way of taking G's d20with value 19, so it's clear I should take the d20 with value 12. But how? Should I use
my d20 alone since my other dice have relatively large values and I have a 5% chance of rolling a 20? Or the d10/d19 skill attack? or the d4-d8-d19 skill attack?


Button Men Game #707412
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 1. (organized by TheUniverse)

Skills in this game: X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 30.5 (1 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die 8-sided die 10-sided die 20-sided die X Swing
(with 19 sides)
  1   8   9   14   3
4-sided die 8-sided die 20-sided die 20-sided die X Swing
(with 6 sides)
  4   7   12   19   2
Opponent: Gryphon *Rage* *Fanatic*
Button Man: RandomBM (4 8 20 20 X)   Score: 29 (-1 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: None

Friday, October 29, 2010

Darn it!

I need to take both his 10-sided die and his 7-sided die to win. It's pretty close -- if I take
the 7-sided die I have 5 chances in 12 of rolling safe from capture, vs. only 4 chances in 12 if I take the 10-sided die. [anyway, if I roll 11 or 12, it won't matter which one I took]. On the other hand, leaving him his 10-sided die may give him more chances for victory in all cases but when I reroll 10,11, or 12]


Button Men Game #706066

Skills in this game: TwinStingerMorphingShadowX Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (g4 6 12 s(7,7) X)   Score: 38 (5.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins)
Your Captured Dice: Morphing Twin Die (both with 9 sides), 9-sided die
Stinger
4-sided die
6-sided die12-sided die X Swing
(with 4 sides)
  1  1  11 2
Captured last turn
6-sided die10-sided dieX Swing
(with 7 sides)
  
  3  6  7  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: RandomBM (6 9 10 m(9,9) X)   Score: 29.5 (-5.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: Shadow Twin Die (both with 7 sides), X Swing 4-sided die

Monday, October 11, 2010

What should I do?

There's no doubt that I should take the 6-sided die (wait -- as I think about it, I'm starting to generate
some doubt in my mind!) -- but should I capture with my  6 sided die or my 4 sided die?
I can articulate reasons for both, but the more I think about it, the  less convincing those reasons sound to me.

Button Men Game #706066

Skills in this game: TwinStingerMorphingShadowX Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (g4 6 12 s(7,7) X)   Score: 34 (-1.3 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Morphing Twin Die (both with 9 sides), 9-sided die
Stinger
4-sided die
6-sided dieX Swing
(with 4 sides)
 12-sided die
  1  5  4 2
Captured last turn
6-sided die10-sided dieX Swing
(with 4 sides)
  
  4  7  4  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: RandomBM (6 9 10 m(9,9) X)   Score: 36 (1.3 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: Shadow Twin Die (both with 7 sides), 12-sided die

Monday, September 27, 2010

after two months off, post 98

Maybe this is obvious, but I found myself tripping over it. Here I am, as so often with Sailor Man, down 2 rounds right at the start. I actually need to win with more than 32 sides uncaptured. Is there a case for rerolling my (10,10) die instead of my 8-sided die? is there a case for rerolling my (6,6) die? [presumably there's no case for rerolling the 20-sided die]

It probably doesn't matter all that much, but why give up any percentage points?


Button Men Game #704665
This game is 'for fun' and does not count for player rankings.
Arena Game: Random BM from Geekz

Skills in this game: TwinReserve
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Sailor Man ((4,4) 8 20 (12,12) (10,10) (6,6) r8)   Score: 50 (4.6 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0 (Out of 3 wins)
Your Captured Dice: Twin Die (both with 10 sides)
8-sided die20-sided dieTwin Die
(both with 10 sides)
Twin Die
(both with 6 sides)
 Twin Die
(both with 4 sides)
  5  13  5  12 7
Captured last turn
4-sided die6-sided die12-sided die   
  4  3  5   
Opponent: Dave_Jos *As tiny as a bacteria*
Button Man: Cammy Neko (4 6 12 (10,10) r12 r20 r20 r(8,8))   Score: 43 (-4.6 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0
Captured Dice: Twin Die (both with 12 sides), Twin Die (both with 4 sides)

Friday, July 16, 2010

closing in on 100 [published] posts

Two different issues here -- which die to use, which die to target. I *think* the answers are obvious,
but I haven't done the math, and sometimes it can surprise me.


Button Men Game #700880

Skills in this game: Rage, Morphing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Jingjing (m4 8 10 20 X)   Score: 19 (-19.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 4-sided die, 6-sided die

10-sided die X Swing
(with 8 sides)
 Morphing
6-sided die
  9   8  3
Captured last turn
8-sided die Rage
12-sided die
X Swing
(with 8 sides)
 
  2   5   5  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: Gripen (4 6 8 G12 X)   Score: 48 (19.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: 20-sided die, 8-sided die, Morphing 6-sided die

Tuesday, July 13, 2010

not really a question

i. has just one faint chance of winning this. I don't think it's hard to see, I was just struck by how unlikely it is and thought it was pretty.

Viewing Game #690556

This game is 'for fun' and does not count for player rankings.
Reverse Battle From Game 690402
This game was last modified on Thu Feb 25, 2010 05:36:39

* Next Turn * Player: irilyth *Poisonous Turtle* *Silver Medal in Men's 100 Meter Dash* * Next Turn *
Button Man: Zophiel Score: 29.5 (-21.6 sides) Rounds Won/Lost/Tied: 1 / 2 / 0 (out of 3 round(s))
Captured Dice: X Mood Swing 20-sided die, 3-sided die
Dice Konstant
1-sided die
6-sided dieY Mood Swing
(with 6 sides)
Value 132
Dice 12-sided die20-sided die20-sided die
Value 2419
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Igor Score: 62 (21.6 sides) Rounds Won/Lost/Tied: 2 / 1 / 0
Captured Dice: Speed Twin Die (both with 8 sides), Mighty 20-sided die

When you have to keep ALMOST every die...

If I needed to keep all three dice in order to win, I'd reroll the 30 sided die. That's obvious, right?

But which die make the most sense to reroll here? And -- bonus question -- which die should I take? Does it matter that some of them are speed dice?

Button Men Game #700695  [I modified this! Limax's 10-sided die actually showed a value of 9, but I changed it to a value of 1, to make the problem more interesting]
Tournament Legal challenge, copying communication from game 700166

Skills in this game: S Swing, X Swing, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Yeti (10 20 30 30 X)   Score: 42 (-12.3 sides)   Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: Speed 12-sided die

10-sided die 20-sided die 30-sided die X Swing
(with 14 sides)
  8   19   21 5
Captured last turn
Speed
6-sided die
Speed
8-sided die
10-sided die S Swing
(with 9 sides)
  2   2   1   2
Opponent: Limax *Wombat* *Is a MAN* *Fanatic*
Button Man: Chris (z6 z8 10 z12 S)   Score: 60.5 (12.3 sides)   Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: 30-sided die, X Swing 14-sided die

Wednesday, July 7, 2010

I think this is somewhat interesting, for a simple position


It's just on the edge of calculable (I think I know the answer), but -- while there's no doubt WHICH die to take, it's a little subtle as to which die you should capture it with. Test your intuition, then see if you can do the math. As long as you capture  the obvious die, you'll have at least 90% chance of winning no matter which die you do it with-- but if you take it with the correct die, it shoots up to almost 96%.




Button Men Game #700184 

Skills in this game: FocusReserveV Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Oni (4 10 f12 f12 V)   Score: 29 (0.6 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: 12-sided die, 4-sided die
4-sided die10-sided dieFocus
12-sided die
 V Swing
(with 10 sides)
  4  6  6 1
Captured last turn
4-sided die4-sided die4-sided die  
  1  3  2  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: Soja's Guardians (4 4 4 4 r4 r10 r10 12)   Score: 28 (-0.6 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: Focus 12-sided die, V Swing 10-sided die

To Trip or not to trip.

There are two obvious options -- Either take the 4-sided die [and it's clear I should use the 6-sided die to do it, right?], or make a trip attack in the hopes of snagging a 20-sided die. Which is better?




Button Men Game #700166
Tournament Legal challenge, copying communication from game 699556

Skills in this game: ShadowTripX Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Prudence (1 t4 6 12 X)   Score: 25 (-6.6 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Shadow 12-sided die, 6-sided die
Trip
4-sided die
6-sided dieX Swing
(with 4 sides)
 1-sided die
  4  4  4 1
Captured last turn
4-sided die20-sided dieX Swing
(with 20 sides)
  
  2  16  14  
Opponent: Limax *Wombat* *Is a MAN* *Fanatic*
Button Man: Nimue (4 6 s12 20 X)   Score: 35 (6.6 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0
Captured Dice: 12-sided die, 1-sided die

Thursday, May 13, 2010

too subtle to matter?

L. has only one die he can use, and normally, in this circumstance, you just take the largest think you can, reroll and hope for the best -- but would it make sense here to take the 6 sided die with value 5 instead?

Is the gain illusory? is it microscopic?

Viewing Game #696251
Tournament Legal challenge, copying communication from game 695958
This game was last modified on Thu May 13, 2010 12:05:02

* Next Turn * Player: Limax *Wombat* *Is a MAN* *Fanatic* * Next Turn *
Button Man: Iago    Score: 28 (-20 sides)   Rounds Won/Lost/Tied: 1 / 1 / 1 (out of 3 round(s))
Captured Dice: 10-sided die

Dice 20-sided dieX Swing
(with 16 sides)
Value 102
Dice 6-sided die6-sided die20-sided die4-sided die
Value 65114
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Tuxedo Mask    Score: 58 (20 sides)   Rounds Won/Lost/Tied: 1 / 1 / 1
Captured Dice: 20-sided die, 20-sided die

Friday, April 23, 2010

this is like a 3-foot putt, isn't it

don't blow it!
Button Men Game #694805

Skills in this game: S Swing, X Swing, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Eiko (4 6 6 12 X)   Score: 48 (3.6 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Speed 20-sided die, Speed 20-sided die

4-sided die 6-sided die 6-sided die X Swing
(with 20 sides)
  1   6   3 11
Captured last turn
6-sided die 8-sided die S Swing
(with 7 sides)
  2   8   1
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: Bennett (6 8 z20 z20 S)   Score: 42.5 (-3.6 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0
Captured Dice: 12-sided die, X Swing 20-sided die

Tuesday, April 20, 2010

Beloved Tess

What do you think? tA has to use his 20-sided die, but what's the bigger threat to him? the null with 20 sides or the vanilla with 8 sides?

Viewing Game #686378
Tournament Legal challenge, copying communication from game 684970
This game was last modified on Tue Feb 23, 2010 21:47:38

* Next Turn * Player: theAlmighty *heavenly* *Silver Medal in Men's Basketball* *Silver Medal in Men's Fencing* *Silver Medal in Men's Judo* *Gold Medal in Men's Table Tennis* * Next Turn *
Button Man: Bun-Bun Score: 30 (0 sides) Rounds Won/Lost/Tied: 1 / 1 / 0 (out of 3 round(s))
Captured Dice: 12-sided die, X Swing 4-sided die

DiceOption 4/10
(with 4 sides)
Option 4/12
(with 4 sides)
20-sided die
Value3316
DiceNull
4-sided die
8-sided dieNull
20-sided die
Value478
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Tess Score: 30 (-0 sides) Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: 20-sided die, Option 6/12 6-sided die

which threat is the most serious?

I either have to take the 20-sided speed die showing 13 which is a little scary, or maybe that turbo-option that, now must have been a berserker die once, but now could become 30-sided again -- also rather scary -- or maybe I should take the queer die that (A) currently threatens my only large die and (B) could be taken without rerolling said die.


Button Men Game #690987

Tournament #13738: revenge on the stats tournament for jl8e (organized by glassonion)
Jl8e's ten worst buttons using which he has played at least 9 games. If you are jl8e, join this tournament immediately and choose your button as you like. Other players: please hold off on joining until Monday night (U.S. Eastern) so the named player has a chance to join. When you do join, you *must* choose your button randomly.

Skills in this game: Turbo, Twin, Option, Berserk, Chance, Stealth, Doppleganger, Poison, Queer, Trip, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Iron Chef French (5/27 7 13 17 23)   Score: 26.5 (-23.3 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins)
Your Captured Dice: None
13-sided die 17-sided die 23-sided die  Option 5/27
(with 27 sides)
7-sided die
  2   6   15  7
Captured last turn
3
Captured last turn
Stealth Poison
1-sided die
Turbo Option 1/30
(with 15 sides)
Doppleganger Trip
4-sided die
Queer Twin Die
(with 7 and 11 sides)
Chance Speed
20-sided die
 
  1   13   4   5   13  
Opponent: ghostzephyr *kelamoku* *Bronze Medal in Men's 100 Meter Dash* *Bronze Medal in Men's Fencing* *Bronze Medal in Men's Hurdles* *Silver Medal in Men's Table Tennis*
Button Man: TheMachine (dp1 B1/30! tD4 q(7,11) cz20)   Score: 61.5 (23.3 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: Option 5/27 27-sided die, 7-sided die

Thursday, February 25, 2010

what would you take first?

What would you take first? the big stealth die? the small stealth die?
or something else?

Button Men Game #690688
Tournament Legal challenge, copying communication from game 690423

Skills in this game: Stealth, Focus
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Unicorn (4 4 f6 f12 20) Score: 23 (0 sides) Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die 4-sided die Focus
6-sided die
Focus
12-sided die
20-sided die
2 2 2 6 13
6-sided die Stealth
6-sided die
10-sided die 12-sided die Stealth
12-sided die
3 4 7 11 12
Opponent: Russian *2^12th game cookie* *Ngozi's Disciple*
Button Man: White Tiger (6 d6 10 12 d12) Score: 23 (0 sides) Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: None

Tuesday, February 23, 2010

mighty dice and mood swings [to the tune of polka dots and moonbeams]

Sorry about the retrospective -- my question is about the situation just BEFORE this capture.

Hmmm.... irilyth took my mood swing with his mood swing -- I guess he didn't want to reroll his 20-sided die and, since his other dice all had value of 1, he didn't have a better attack.

But was it the right thing to do? Had I been in his place, my instinct would have been to reroll the 20-sided die and capture the mighty die, so that it wouldn't have a chance to reroll as a 30 sided die. I confess, I haven't done the math -- and whenever mood swings are involved, I get confused, anyway.

Any insights?


Button Men Game #690402

Tournament #13743: revenge on the stats tournament for alia
Current Round: Round 4. (organized by glassonion)
Alia's ten worst buttons using which she has played at least 8 games. If you are alia, join this tournament immediately and choose your button as you like. Other players: please hold off on joining until Tuesday night (U.S. Eastern) so the named player has a chance to join. When you do join, you *must* choose your button randomly.

Skills in this game: Twin, Mood Swing, Mighty, Konstant, X Swing, Y Swing, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Zophiel (k1 6 z(8,8) H12 Y?) Score: 45.5 (9.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die, 12-sided die
Konstant
1-sided die
6-sided die Mighty
20-sided die

Y Mood Swing
(with 1 sides)
1 5 5
1
Captured last turn
3-sided die 20-sided die X Mood Swing
(with 6 sides)


1 17 6

Opponent: irilyth *Poisonous Turtle* *Silver Medal in Men's 100 Meter Dash*
Button Man: Igor (3 12 20 20 X?) Score: 31.5 (-9.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: Speed Twin Die (both with 8 sides), Y Mood Swing 1-sided die
Select an attack:

Use the space below to include a message.

Game Communication is viewable by:

Results from last turn
irilyth is performing a power attack with a X Mood Swing 4-sided die showing 1,
targeting ElihuRoot's Y Mood Swing 1-sided die showing 1.

The X Mood Swing (now with 6 sides) is rerolled and the new value is 6.

irilyth takes ElihuRoot's die.

Friday, February 19, 2010

Again, a simple mate-in-two

Easy to do the computation -- but what's your instinct?

Viewing Game #689711

Tournament Legal challenge, copying communication from game 689206
This game was last modified on Fri Feb 19, 2010 14:12:59

* Next Turn * Player: Russian *2^12th game cookie* *Ngozi's Disciple* * Next Turn *
Button Man: Dirgo Score: 80 (6.6 sides) Rounds Won/Lost/Tied: 2 / 2 / 0 (out of 3 round(s))
Captured Dice: 30-sided die, 30-sided die
Dice20-sided die20-sided die
Value2012

Dice30-sided dieOption 6/30
(with 30 sides)
Value1310
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Vincent Score: 70 (-6.6 sides) Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: X Swing 20-sided die, 20-sided die

Thursday, February 18, 2010

OPTION 1: take the die with value 5 with my 6-sided die.
OPTION 2: take the die with value 16 with my 20-sided die.

There's a tradeoff, right? This is not so hard to compute outright, but which one does your gut tell you to do?

Button Men Game #689711

Tournament Legal challenge, copying communication from game 689206

Skills in this game: Option, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Vincent (30 30 30 6/30) Score: 38 (-34.6 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die
30-sided die Option 6/30
(with 6 sides)
30-sided die
29 6 16
Captured last turn
20-sided die 20-sided die X Swing
(with 20 sides)
5 4 16
Opponent: Russian *2^12th game cookie* *Ngozi's Disciple*
Button Man: Dirgo (20 20 20 X) Score: 90 (34.6 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: 30-sided die, 30-sided die

Saturday, February 6, 2010

Do you see the issue here?

I know what I did, but I don't know what's best.

Button Men Game #685189

Reverse Battle From Game 684571

Skills in this game: Twin, Reserve, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Phil (8 8 (10,10) 20 X) Score: 26.5 (-13 sides) Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins)
Your Captured Dice: None
8-sided die8-sided dieTwin Die
(both with 10 sides)
X Swing
(with 17 sides)
20-sided die
7 3 16 2 4
Captured last turn
4-sided die6-sided die10-sided die12-sided die12-sided die8-sided die
1 2 3 9 3 7
Opponent: theAlmighty *heavenly* *Silver Medal in Men's Basketball* *Silver Medal in Men's Fencing* *Silver Medal in Men's Judo* *Gold Medal in Men's Table Tennis*
Button Man: Sailor Venus (4 6 10 12 r4 r8 8 12) Score: 46 (13 sides) Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: 20-sided die