Saturday, February 6, 2010

Do you see the issue here?

I know what I did, but I don't know what's best.

Button Men Game #685189

Reverse Battle From Game 684571

Skills in this game: Twin, Reserve, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Phil (8 8 (10,10) 20 X) Score: 26.5 (-13 sides) Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins)
Your Captured Dice: None
8-sided die8-sided dieTwin Die
(both with 10 sides)
X Swing
(with 17 sides)
20-sided die
7 3 16 2 4
Captured last turn
4-sided die6-sided die10-sided die12-sided die12-sided die8-sided die
1 2 3 9 3 7
Opponent: theAlmighty *heavenly* *Silver Medal in Men's Basketball* *Silver Medal in Men's Fencing* *Silver Medal in Men's Judo* *Gold Medal in Men's Table Tennis*
Button Man: Sailor Venus (4 6 10 12 r4 r8 8 12) Score: 46 (13 sides) Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: 20-sided die

2 comments:

James said...

I think I'd use the d17 to take the d4, with the rationale that I can't save the d(10,10) this round, but I can force theAlmighty to reroll the two high dice if he wants to take my d(10,10).

Joshua Zucker said...

I agree about the can't save the (10,10) part, but might as well clear one of his bigger dice off the table: 2+7 = 9 skill attack.

But hold on, count the sides. He's up by 13, and about to take 20 more, and probably he'll get the two 8s, so that's 49 sides. You can get 12+12+10+8+6+4 = 52 sides. OK, I'm happy now, save the 17 and win.