Friday, October 29, 2010

Darn it!

I need to take both his 10-sided die and his 7-sided die to win. It's pretty close -- if I take
the 7-sided die I have 5 chances in 12 of rolling safe from capture, vs. only 4 chances in 12 if I take the 10-sided die. [anyway, if I roll 11 or 12, it won't matter which one I took]. On the other hand, leaving him his 10-sided die may give him more chances for victory in all cases but when I reroll 10,11, or 12]


Button Men Game #706066

Skills in this game: TwinStingerMorphingShadowX Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (g4 6 12 s(7,7) X)   Score: 38 (5.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins)
Your Captured Dice: Morphing Twin Die (both with 9 sides), 9-sided die
Stinger
4-sided die
6-sided die12-sided die X Swing
(with 4 sides)
  1  1  11 2
Captured last turn
6-sided die10-sided dieX Swing
(with 7 sides)
  
  3  6  7  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: RandomBM (6 9 10 m(9,9) X)   Score: 29.5 (-5.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: Shadow Twin Die (both with 7 sides), X Swing 4-sided die

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