Monday, July 30, 2007

BMAI is not in a good position at the moment...

the odds are he (it?) won't be able to win this round, but it does still have some chance of winning this round, right? what should it do?

* Next Turn * Player: bmai *AI* *111111101001000001100 as of 9-22-03* * Next Turn *
Button Man: Jellybean Score: -15 (-28.6 sides) Rounds Won/Lost/Tied: 0 / 0 / 0 (out of 3 round(s))
Captured Dice: None
Dice Poison
20-sided die
V Swing
(with 6 sides)
X Swing
(with 4 sides)
Value 3 2 4
Dice 6-sided die 10-sided die Poison
12-sided die
20-sided die X Swing
(with 4 sides)
Value 1 8 2 13 3
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Lucky Score: 28 (28.6 sides) Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: Shadow 20-sided die

Friday, July 27, 2007

I think 2-3 posts per week is all I can consistently manage -- what should D. have done?

I'll do my best to post a puzzle when I can; I also want to go back and offer some comments and replies on older puzzles (though it's probably best that I don't give my own opinions too soon). Finally, I need to write a few more detailed strategy essays (like telling you what that essay left out about Crab)

In the meantime, here's something from a recent game. (say, challenge me to a match to help me generate more of these situations! Pick whatever buttons you think lead to interesting problems. I don't care about the odds, I'll take either side, though if you give me a ridiculously outmatched button, I'd mildly prefer the match to be "just for fun" -- or we can play both the game and the reverse match.)

In the game below, Desdinova just made a power attack that, unfortunately for him, rolled high enough for me to recapture it with my own 20-sided die -- on the other hand, it forces me to reroll that die and puts it at risk. He could still eke out a tie. (actually, if I reroll a 2, I suppose there's a chance he might win!) Was there a better move D. could have made?



Button Men Game #600869

Tournament Legal challenge, copying communication from game 600484

Skills in this game: Poison, Shadow, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Caine (ps4 ps4 s20 s20 sX) Score: 26 (8 sides) Rounds Won/Lost/Tied: 0 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 16-sided die, X Swing 4-sided die
Poison Shadow
4-sided die
Shadow
20-sided die

Shadow X Swing
(with 4 sides)
3 17
4
Captured last turn
Poison Shadow
6-sided die
Poison Shadow
12-sided die
20-sided die
1 1 18
Opponent: Desdinova
Button Man: Bluff (ps6 ps12 16 20 X) Score: 14 (-8 sides) Rounds Won/Lost/Tied: 1 / 0 / 0
Captured Dice: Shadow 20-sided die, Poison Shadow 4-sided die, Shadow X Swing 4-sided die

Results from last turn
Desdinova is performing a power attack with a 20-sided die showing 10,
targeting ElihuRoot's Shadow X Swing 4-sided die showing 4.

The 20-sided die is rerolled and the new value is 18.

Desdinova takes ElihuRoot's die.

Wednesday, July 25, 2007

From a game today -- what would you do?

Maybe this is obvious, but I do think there's a point worth making here, too.


Should I take his die with value 17 using mine with value 18? Should I take his
die with value 9 using mine with value 10? Any other bright ideas?

Button Men Game #600484

Reverse Battle From Game 599998

Skills in this game: Option, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Aylee (8 10/20 12 12/20 20) Score: 50 (5.3 sides) Rounds Won/Lost/Tied: 2 / 0 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die
8-sided die 12-sided die Option 12/20
(with 20 sides)
20-sided die Option 10/20
(with 20 sides)
4 4 10 18 6
Captured last turn
20-sided die 20-sided die X Swing
(with 4 sides)
17 9 4
Opponent: Desdinova
Button Man: Dirgo (20 20 20 X) Score: 42 (-5.3 sides) Rounds Won/Lost/Tied: 0 / 2 / 0
Captured Dice: Option 10/20 20-sided die

Monday, July 23, 2007

a little later in the same round as one of Friday's posts

D's turn is coming up, and he has to take my 20-sided die with a value of 1. Which die should he take it with? This is pretty straightforward, isn't it? You can go through the computation
to get the exact chance of winning with each decision, but is there a general principle you can extract that would allow you to more easily figure out the best move in similar situations?

Button Men Game #599998

Tournament Legal challenge, copying communication from game 599661

Performing a power attack
ElihuRoot is performing a power attack with a 20-sided die showing 9,
targeting Desdinova's 12-sided die showing 7.

The 20-sided die is rerolled and the new value is 14.

ElihuRoot takes Desdinova's die.

Your Dice:Opponent's Dice:
20-sided die showing 14
20-sided die showing 1
8-sided die showing 6
Option 10/20 10-sided die showing 7

Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Score: 72 (15.3 sides)
Opponent's Score: 49

What's Zegota's best move?

OK, this is an easy one, isn't it?

What should he do? What are his chances of winning?

Player: Zegota, score: 41 (-0.6 sides)
capture dice: 20-sided die, focus X-swing (with 15 sides)
Dice 4-sided die8-sided die
Value 4
3

Dice 4-sided die4-sided die8-sided die
Value 412
Player: ElihuRoot, score 42 (0.6 sides)
captured dice: 4-sided die, 20-sided die, focus X-swing (with 10 sides)

here's the filler:

Button Men Game #309173
Tournament #5695: #32
Current Round: Round 3. (organized by bowler190)

Tonase vs. Tonase

Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins) (for both of us, obviously)
Most recent move:
ElihuRoot is performing a skill attack with a 4-sided die showing 2 and a 8-sided die showing 2, targeting Zegota's 4-sided die showing 4.

The 4-sided die is rerolled and the new value is 1.
The 8-sided die is rerolled and the new value is 2.

ElihuRoot takes Zegota's die.

Friday, July 20, 2007

Speed dice #1: Does this article on "countering speed dice" make any sense at all?

I almost thought we were playing a different game!


I think this article may have been written before the growth of the buttonmen.com web game -- back when people thought Tirade was really strong, etc. But still, the notion that what you want are lots of dice of different sizes! There MIGHT be something to the idea that you want
to get initiative: any speed attack your opponent can make is also a skill attack you can make on her, if you go first --Bunnies is actually a pretty good button against recipes with speed dice, both since it will get initiative and because the dice don't change when you reroll them.

Still, your main hope in defanging Bennett is that you won't be a target -- and if all your dice are large, it's much less likely that they'll be vulnerable to a massive speed attack.

Forgetting poison, etc, for the moment, look at Bennett's record against Soldiers buttons:
Bennet wins against all of them, but there's a big difference between winning 56% of his
games, or even 59%, and winning 76% or more. Admittedly, I suspect
Changeling, in particular, is not well-played against Bennett -- maybe all of these numbers would be a little lower with better play (I think Bennett is much easier to play in all these matchups than his opponent) -- I'll also confess to being a little puzzled by Kublai's relatively good showing on this list - maybe it's that "disparate dice" thing!
Hammer (Soldiers)78/61 = 13956.11%







Kublai (Soldiers)13/9 = 2259.09%
Shore (Soldiers)58/40 = 9859.18%







Karl (Soldiers)16/8 = 2466.66%







Changeling (Soldiers)13/4 = 1776.47%







Iago (Soldiers)24/7 = 3177.41%







Avis (Soldiers)51/12 = 6380.95%







Stark (Soldiers)56/14 = 7080%







Bauer (Soldiers)19/4 = 2382.6%







Clare (Soldiers)32/7 = 3982.05%







Hannah (Soldiers)20/4 = 2483.33%







Niles (Soldiers)21/3 = 2487.5%







Kith (Soldiers)14/1 = 1593.33%

And note that Giant, whose overall record against ALL buttonmen is about 56%, does nearly that well against Bennett:
Giant (Brom)51/42 = 9354.83%
And Yeti does BETTER against Bennett than its overall record of about 60%:
Yeti (Majesty)52/146 = 19826.26%
(though the question there might be what percentage of these Yeti-Bennett games were played by Anders as this is pretty close to HIS average value with Yeti...)


aside from what button to play, there's also the question of how to play the button against speed dice -- of course, all things being equal, you want to try to take speed dice early, though small speed dice may not be that big a threat. And you want to be very alert when rolling your dice how much risk you are exposing yourself to -- you want to minimize the chance that you roll into a speed attack. That usually means you'd prefer to roll as few dice as possible and you are alert to the values on your unrolled dice -- ideally they add up to as few threatening values as possible. Some illustrations might make this more clear, but I'll either have to construct
them or play a bunch of games against speed dice to generate examples.

Am I in good shape here? What should I do?

Maybe the next move is obvious here... but do you think I'm in a good position in this game?

Button Men Game #599998

Tournament Legal challenge, copying communication from game 599661

Skills in this game: Option, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Dirgo (20 20 20 X) Score: 50 (3.3 sides) Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Option 12/20 20-sided die
20-sided die 20-sided die 20-sided die
X Swing
(with 20 sides)
9 10 1
18
Captured last turn
8-sided die Option 10/20
(with 10 sides)
12-sided die 20-sided die
3 2 5 8
Opponent: Desdinova
Button Man: Aylee (8 10/20 12 12/20 20) Score: 45 (-3.3 sides) Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: X Swing 20-sided die