To win, AD needs to keep his Stealth and not capture the ps(6) I think the best way is to use the stealth and his ornery 2. There's a 50% chance the stealth rolls above a 3 and then a 1/16 that Bluffs 16 rolls the correct number to be able to capture it. Actually less, since AD will still have a 1 or 2 on his other dice. This other two will stay a 2, which is what we want. If you don't use the stealth, there's a 50% chance of rolling a 1, then Bluff takes the non-1 with his 16 and there's a 14/16 chance you are force to eat the poison. Without actually crunching numbers, I think the odds might be better using the stealth than not.
1 comment:
To win, AD needs to keep his Stealth and not capture the ps(6)
I think the best way is to use the stealth and his ornery 2. There's a 50% chance the stealth rolls above a 3 and then a 1/16 that Bluffs 16 rolls the correct number to be able to capture it. Actually less, since AD will still have a 1 or 2 on his other dice. This other two will stay a 2, which is what we want.
If you don't use the stealth, there's a 50% chance of rolling a 1, then Bluff takes the non-1 with his 16 and there's a 14/16 chance you are force to eat the poison.
Without actually crunching numbers, I think the odds might be better using the stealth than not.
Post a Comment