Tuesday, November 8, 2011

there's no question which die should MAKE the attack

But do you gain more by taking the focus d4 with value 1  or the d20 with value 4?


Viewing Game #719489
This game was last modified on Sat Jun 25, 2011 23:12:05

* Next Turn * Player: TheUniverse *My Birthday* * Next Turn *
Button Man: Vincent    Score: 45 (-4.6 sides)   Rounds Won/Lost/Tied: 1 / 2 / 0 (out of 3 round(s))
Captured Dice: None
Dice30-sided die30-sided dieOption 6/30
(with 30 sides)
Value191323
Dice4-sided die4-sided dieFocus
4-sided die
Focus
12-sided die
20-sided die
Value22144
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Scorpion    Score: 52 (4.6 sides)   Rounds Won/Lost/Tied: 2 / 1 / 0
Captured Dice: 30-sided die

Berserk Dice...

Remember, Berserk dice (A) don't count for initiative, (B) can't perform skill attacks and (C) when they perform berserk attacks, they are replaced by a normal die of half the number of sides (rounded up)...

first off, do you agree with our choices of swing dice? [note that I lost round 1 and kept my 30-sided berserk swing die for round 2. F had a 20-sided berserk swing die from the beginning and has not yet had an opportunity to make a change.]

Secondly, do you think I should do a berserk attack here?



Button Men Game #722749
This game is 'for fun' and does not count for player rankings.
Arena Game: Random TL BM from Bruno!

Skills in this game: Berserk, U Swing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: The GM (4 8 12 16 BU)   Score: 35 (-2 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0 (Out of 2 wins)
Your Captured Dice: None
4-sided die8-sided die12-sided die16-sided dieBerserk U Swing
(with 30 sides)
  4  1  12  4  19
Berserk
8-sided die
Berserk
8-sided die
Berserk
20-sided die
Berserk
20-sided die
Berserk X Swing
(with 20 sides)
  7  6  12  8  13
Opponent: Finngall *Man Isle* *Fanatic*
Button Man: Bruno (B8 B8 B20 B20 BX)   Score: 38 (2 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0
Captured Dice: None
Select an attack:

Results from last turn

Rolling Dice...
Determining Initative...
It is ElihuRoot's turn to go first.


Wednesday, October 12, 2011

Buttonmen 101

basic question -- which die should I take? not at all hard, but a basic computation. This would be in chapter 1 of my graded buttonmen-puzzle book

Button Men Game #721205
Tournament Legal challenge, copying communication from game 720250

Skills in this game: Stinger, X Swing

Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Clare (6 8 8 20 X)   Score: 49 (-3.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die, 12-sided die, Stinger 10-sided die
6-sided die8-sided die 8-sided die
  4  1 3
Captured last turn
Stinger
8-sided die
X Swing
(with 4 sides)
  
  3  4  
Opponent: Limax *Wombat* *Is a MAN* *Fanatic*
Button Man: Buck (g8 g10 12 20 X)   Score: 54 (3.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: 20-sided die, X Swing 20-sided die, 8-sided die

Tuesday, October 4, 2011

Oh, it's so good to be back! But how do I play this game, again?

if I TAKE the rage button, I'm giving him an extra die,  if I DON'T take the rage button he'll get one more change to avoid rolling the 20-sided die for sure.
Button Men Game #721061 

Skills in this game: Rage, X Swing

Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Brigid (8 8 X X X)   Score: 48 (-8 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die, 10-sided die
8-sided die8-sided dieX Swing
(with 20 sides)
 X Swing
(with 20 sides)
  6  7  9 3
Captured last turn
8-sided dieRage
12-sided die
20-sided die  
  1  7  19  
Opponent: dakeyras *Lamb*
Button Man: Reggie (8 10 12G 20 20G)   Score: 60 (8 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: X Swing 20-sided die, X Swing 20-sided die

Monday, June 27, 2011

Never reroll a 30-sided die that is safe from attack.

That seems like a sound instinct, doesn't it? But is it always true?

Can you see the justification for rerolling the d30 with value 30 in this situation? Is the
argument compelling? What if the mood swing were just a regular d12? or a d4?


Viewing Game #719620
Tournament Legal challenge, copying communication from game 716780
This game was last modified on Thu Jun 23, 2011 10:40:03

* Next Turn * Player: theAlmighty *heavenly* *Silver Medal in Men's Basketball* *Silver Medal in Men's Fencing* *Silver Medal in Men's Judo* *Gold Medal in Men's Table Tennis* * Next Turn *
Button Man: Vincent    Score: 33 (-14.6 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (out of 3 round(s))
Captured Dice: None

Dice 30-sided die30-sided dieOption 6/30
(with 6 sides)
Value 8305
Dice 4-sided dieKonstant
6-sided die
8-sided dieOption 10/20
(with 20 sides)
X Mood Swing
(with 12 sides)
Value 113171
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Fan Chung Graham    Score: 55 (14.6 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: 30-sided die

Monday, June 13, 2011

the two clearly best choices feel very different to me, but are actually fairly similar

When I saw this situation, I had an instinctive reaction....but then, I realized another move was nearly as good, and maybe even a bit better.

the two choices are:

  • take her 20-sider now, don't allow it to roll again! 
  •  don't reroll your own 20-sider, what are you, crazy? use your 6-sided die, leading to two subchoices:
    • take the 12-sided die, you want it to have a chance of rerolling high?
    • take the 4-sided die, 5 times out of 6 he'll have to reroll his 20-sided die and you'll have a very good chance it will reroll 18 or less, with the 12 sided die stuck at value 1.

I think the move one chooses instinctively in this situation says a lot about the sort of person you are -- but what does that even mean? And are these options really as close as I'm implying?

Button Men Game #717790

Skills in this game: Twin, Option, Shadow, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Gratch (6 s(8,8) 20 s20 X)   Score: 41 (-11.3 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Option 6/20 20-sided die, Option 4/8 8-sided die
6-sided die20-sided die X Swing
(with 4 sides)
  2  18 2
Captured last turn
4-sided die20-sided dieOption 6/12
(with 12 sides)
 
  2  13  1 
Opponent: Alljazzedup80 *Speaks with Dice* *admits to liking country music* *Fanatic*
Button Man: Bush (4 20 4/8 6/12 6/20)   Score: 58 (11.3 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: Shadow Twin Die (both with 8 sides), Shadow 20-sided die, X Swing 4-sided die

Wednesday, May 4, 2011

Bleah, I think it will be hard to do the definitive analysis

But what do you think? do the speed attack to take two of his dice out, but leave the monsters and all my big dice with small values? or take out his big twin die with value 15, but leave the radioactive might die exposed? or take out his bigger twin die with value 11 and reroll the mighty-speed, and both of the large dice? or is there even some other reasonable option?

I have an opinion,but I could very easily be persuaded that I'm wrong.


Button Men Game #717072

Skills in this game: Radioactive, Twin, Mighty, W Swing, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (6 z%H8 z12 20 %H(12,12))   Score: 35 (1 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
6-sided dieRadioactive Mighty Speed
8-sided die
Speed
12-sided die
20-sided dieRadioactive Mighty Twin Die
(both with 12 sides)
  2  1  10  4  6
7-sided die10-sided dieTwin Die
(both with 10 sides)
Twin Die
(with 10 and 12 sides)
Twin W Swing
(with 4 and 4 sides)
  2  5  15  11  5
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: RandomBM (7 10 (10,10) (10,12) (W,W))   Score: 33.5 (-1 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: None