I still think it's mostly a waste of a skill, but I've started to warm up to boom dice a little in a few very special circumstances; toward the end of a game, it can sometimes be helpful to boom a big die rather than risk its capture.
For that matter, notice that in this particular problem, what's cool about the boom die is NOT that you're avoiding capturing poision, but that you're nulling yourself out WHILE forcing an opponents die to reroll. if you Don't boom, but take the 4 sided die, your opponent will either capture all of your dice with her poison OR force you to eat the poision, and you're sunk [well, there is a VERY slight chance you'd then force the other 20 sided die to reroll as 1 and be taken on the last turn, etc]... but if you boom the X=4 sided die, you actually one chance in 4 of turning things around.
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Yeah, the only redeeming aspect of boom dice that I've found is that they can avoid capturing poison dice. It's a tiny advantage, though.
I still think it's mostly a waste of a skill, but I've started to warm up to boom dice a little in a few very special circumstances; toward the end of a game, it can sometimes be helpful to boom a big die rather than risk its capture.
For that matter, notice that in this particular problem, what's cool about the boom die is NOT that you're avoiding capturing poision, but that you're nulling yourself out WHILE forcing an opponents die to reroll. if you Don't boom, but take the 4 sided die, your opponent will either capture all of your dice with her poison OR force you to eat the poision, and you're sunk [well, there is a VERY slight chance you'd then force the other 20 sided die to reroll as 1 and be taken on the last turn, etc]... but if you boom the X=4 sided die, you actually one chance in 4 of turning things around.
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