Friday, November 7, 2008

similar risk-aversion theme?

OK, I have to attack with the Doppleganger 12-sided die; But lots of issues are in tension with each other --

  • likelihood of the D-12 -- or rather, whatever it becomes after the capture -- rolling high enough to survive one more turn.
  • if I don't roll high, what die will he be using on the reroll, and how likely is it to roll a 2?
  • how many points will I lose when/if he captured whatever my doppleganger has become?
What are my odds of winning? of drawing? Is there a way out?

Button Men Game #656327

Reverse Battle From Game 653873

Skills in this game: Twin, Doppleganger, W Swing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Envy (D4 D6 D10 D12 DX) Score: 43 (9.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die, 12-sided die
Doppleganger
4-sided die
Doppleganger
6-sided die
Doppleganger
12-sided die
Doppleganger X Swing
(with 4 sides)
1 1 12 4
Captured last turn
Twin Die
(both with 6 sides)
10-sided die Twin W Swing
(with 4 and 4 sides)
4 9 7
Opponent: devious *toaster oven* *Gold Medal in Women's Bars* *Bronze Medal in Women's Fencing* *Gold Medal in Women's Marathon* *Bronze Medal in Women's Synchronized Swimming* *Gold Medal in Women's Weightlifing*
Button Man: Buck Godot ((6,6) 10 12 20 (W,W)) Score: 29 (-9.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: Doppleganger 10-sided die, Doppleganger X Swing 4-sided die

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