This one is from late 2009 -- back on the old site. I have to struggle to figure out what the issue was that motivated me to save the game snapshot. I think the issue is whether I should risk taking the poison now -- it means rerolling the 20-sided die rather than keep it safe (1 chance in 5 or recapture). But if I *don't do it, and make a safe attack, the poison will only grow, and could even roll above the (20) with one chance in 6 and with another 1 in 6 could still threaten me with a power or skill attack.
But maybe it's not a difficult problem. The larger poison doesn't matter so much, I can afford to eat it even if it grows twice and still win -- but if rolls above me and captures me [which isn't a sure thing even with the 1 in 6], would I be in trouble? I don't think so, I'd take both of k's non-poison dice on the way out. and have enough of a margin to afford losing the 20-sided die.
The only thing that would sink me is BOTH capturing the poison AND losing the (20), so it seems clear that I should postpone rerolling the 20. capture non-poison this turn with the other dice, then capture the other non-poison next turn, then whatever happens after that, I'm ok.
Maybe there's a good reason this stayed a draft. But if you edited the button recipes you could make a more subtle problem building on this theme.
Button Men Game #686417
Tournament #13724: revenge on the stats tournament for alaric Current Round: Round 2. (organized by glassonion) |
Alaric's ten worst buttons with which he has played at least 17 games. If you are alaric, you may choose your button. Everyone else *must* select randomly. |
Skills in this game: Mighty, Poison, S Swing, Trip, Y Swing