Monday, September 27, 2010

after two months off, post 98

Maybe this is obvious, but I found myself tripping over it. Here I am, as so often with Sailor Man, down 2 rounds right at the start. I actually need to win with more than 32 sides uncaptured. Is there a case for rerolling my (10,10) die instead of my 8-sided die? is there a case for rerolling my (6,6) die? [presumably there's no case for rerolling the 20-sided die]

It probably doesn't matter all that much, but why give up any percentage points?


Button Men Game #704665
This game is 'for fun' and does not count for player rankings.
Arena Game: Random BM from Geekz

Skills in this game: TwinReserve
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Sailor Man ((4,4) 8 20 (12,12) (10,10) (6,6) r8)   Score: 50 (4.6 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0 (Out of 3 wins)
Your Captured Dice: Twin Die (both with 10 sides)
8-sided die20-sided dieTwin Die
(both with 10 sides)
Twin Die
(both with 6 sides)
 Twin Die
(both with 4 sides)
  5  13  5  12 7
Captured last turn
4-sided die6-sided die12-sided die   
  4  3  5   
Opponent: Dave_Jos *As tiny as a bacteria*
Button Man: Cammy Neko (4 6 12 (10,10) r12 r20 r20 r(8,8))   Score: 43 (-4.6 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0
Captured Dice: Twin Die (both with 12 sides), Twin Die (both with 4 sides)