(1) capture the 4-sided Xswing with value 1 and don't reroll the 20 sided die. This way
the 20-sided die is safe for at least one more turn and it can be rerolled later, when the opponent will have fewer dice.
(2) use the 20-sided die and capture the 10-sided die with value 4; you're rerolling it when the opponent's
dice can only sum to 5,10,15 and 6,11,16. It might not be so good in the future, and you capture a bigger die this turn.
(3) any other bright ideas?
Tournament Legal challenge, copying communication from game 678019
Skills in this game: Focus, X Swing
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