(Wait -- must I reroll the 24-sided die? I could take his 10-sided die with other dice. That looks bad, but at least my 24-sided die would be 100% safe for the next turn.)
Button Men Game #677987
Tournament Legal challenge, copying communication from game 677915
Skills in this game: Option
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Apples (8 8 2/12 8/16 20/24) Score: 21 (-12 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: None
8-sided die | 8-sided die | Option 2/12 (with 2 sides) | Option 20/24 (with 24 sides) | Option 8/16 (with 16 sides) | |
6 | 4 | 2 | 6 | 16 Captured last turn | |
Option 4/20 (with 4 sides) | 6-sided die | Option 6/8 (with 6 sides) | Option 10/12 (with 10 sides) | 20-sided die | |
2 | 5 | 5 | 6 | 5 |
Button Man: Riff (4/20 6 6/8 10/12 20) Score: 39 (12 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: Option 8/16 16-sided die
1 comment:
I'd definitely take alaric's [10] and leave your [24] safe. True, alaric might reroll his [20] to something high, but so might you... and if alaric's [20] rerolls to something low, you'd be able to capture it without using your [24], keeping it once again untouchable.
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