Wednesday, August 19, 2009

OK, there's no doubt about WHICH die to capture

But should I use the 6-sided die or the 5-sided die? Normally, this would be a no-brainer -- why not reroll the larger die, especially since it currently shows the lower value? -- but note that the 5-sided die has a 40% chance of rolling a number that can't be captured, whereas the 6-sided die only has a 33.3% chance. Also, if it DOES roll a 6, glassonion gets to reroll two dice (wait, is that a good thing or a bad thing?)


Button Men Game #677436

Tournament #13122: My favorite tournament! Again!
Current Round: Round 4. (organized by SkyTwo)
I coulda been a contender.

Skills in this game: X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Carson(p) (4 5 6 7 X) Score: 25.5 (0.3 sides) Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: X Swing 14-sided die, 4-sided die
4-sided die 5-sided die 6-sided die
7-sided die
1 5 4
1
Captured last turn
5-sided die 6-sided die 7-sided die

3 3 3

Opponent: glassonion *Delicate Vegetable* *Bronze Medal in Women's Bars* *Gold Medal in Women's Boxing* *Silver Medal in Women's Cycling* *Silver Medal in Women's Fencing* *Gold Medal in Women's High Jump* *Gold Medal in Women's Synchronized Swimming* *Silver Medal in Women's Table Tennis*
Button Man: Carson(p) (4 5 6 7 X) Score: 25 (-0.3 sides) Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: X Swing 9-sided die, 7-sided die

1 comment:

Ted said...

In fact, it scarcely matters, you have about 67.87% if you make the capture with the 5-sided die and 67.65% chance if you capture with the 6-sided die, a difference of 0.22%. [in contrast, capturing the WRONG die of the opponent would make a 5 to 11% difference, depending on which one you take -- which I think *is* significant.]