Tuesday, August 18, 2009

I love playing Max!

But not, in general, against Sailor Moon style buttons -- getting that first win can be very tough, since they're only going to capture 4 dice at best (and maybe only 3 if they don't get the initiative, which is a distinct possibility.) [And, of course, even if you GET that first win, some people are clever enough to avoid taking any reserve dice.]

I think I picked the right swing die to maximize my chances of winning a round -- and here, on the second try, I think I have a pretty good shot at it. What should I do to maximize the chances of winning this round -- and what are those chances, approximately?


Button Men Game #677915

Tournament Legal challenge, copying communication from game 677673

Skills in this game: Poison, Reserve, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Max (p12 p12 p20 p20 p30 p30 pX pX) Score: -104 (-67.3 sides) Rounds Won/Lost/Tied: 0 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die
Poison
12-sided die
Poison
20-sided die
Poison
30-sided die
Poison
30-sided die
Poison X Swing
(with 16 sides)
Poison X Swing
(with 16 sides)

Poison
20-sided die
7 13 26 5 14 12
3
Captured last turn
8-sided die 8-sided die 10-sided die




1 5 10




Opponent: alaric *Sci-Fied* *Silver Medal in Men's Boxing* *Silver Medal in Men's Marathon* *Silver Medal in Men's Synchronized Swimming* *Gold Medal in Men's Wrestling*
Button Man: Sailor Moon (8 8 10 20 r6 r10 r20 r20) Score: -3 (67.3 sides) Rounds Won/Lost/Tied: 1 / 0 / 0
Captured Dice: Poison 12-sided die, Poison 20-sided die

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