- likelihood of the D-12 -- or rather, whatever it becomes after the capture -- rolling high enough to survive one more turn.
- if I don't roll high, what die will he be using on the reroll, and how likely is it to roll a 2?
- how many points will I lose when/if he captured whatever my doppleganger has become?
Button Men Game #656327
Reverse Battle From Game 653873
Skills in this game: Twin, Doppleganger, W Swing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Envy (D4 D6 D10 D12 DX) Score: 43 (9.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die, 12-sided die
Doppleganger 4-sided die | Doppleganger 6-sided die | Doppleganger 12-sided die | Doppleganger X Swing (with 4 sides) | |
1 | 1 | 12 | 4 Captured last turn | |
Twin Die (both with 6 sides) | 10-sided die | Twin W Swing (with 4 and 4 sides) | ||
4 | 9 | 7 |
Button Man: Buck Godot ((6,6) 10 12 20 (W,W)) Score: 29 (-9.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: Doppleganger 10-sided die, Doppleganger X Swing 4-sided die
No comments:
Post a Comment