I need to take both his 10-sided die and his 7-sided die to win. It's pretty close -- if I take
the 7-sided die I have 5 chances in 12 of rolling safe from capture, vs. only 4 chances in 12 if I take the 10-sided die. [anyway, if I roll 11 or 12, it won't matter which one I took]. On the other hand, leaving him his 10-sided die may give him more chances for victory in all cases but when I reroll 10,11, or 12]
Button Men Game #706066
Skills in this game: Twin, Stinger, Morphing, Shadow, X Swing
Friday, October 29, 2010
Monday, October 11, 2010
What should I do?
There's no doubt that I should take the 6-sided die (wait -- as I think about it, I'm starting to generate
some doubt in my mind!) -- but should I capture with my 6 sided die or my 4 sided die?
Monday, September 27, 2010
after two months off, post 98
Maybe this is obvious, but I found myself tripping over it. Here I am, as so often with Sailor Man, down 2 rounds right at the start. I actually need to win with more than 32 sides uncaptured. Is there a case for rerolling my (10,10) die instead of my 8-sided die? is there a case for rerolling my (6,6) die? [presumably there's no case for rerolling the 20-sided die]
It probably doesn't matter all that much, but why give up any percentage points?
Button Men Game #704665
This game is 'for fun' and does not count for player rankings.
Arena Game: Random BM from Geekz
Skills in this game: Twin, Reserve
It probably doesn't matter all that much, but why give up any percentage points?
Button Men Game #704665
This game is 'for fun' and does not count for player rankings.
Arena Game: Random BM from Geekz
Skills in this game: Twin, Reserve
Friday, July 16, 2010
closing in on 100 [published] posts
Two different issues here -- which die to use, which die to target. I *think* the answers are obvious,
but I haven't done the math, and sometimes it can surprise me.
Button Men Game #700880
Skills in this game: Rage, Morphing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Jingjing (m4 8 10 20 X) Score: 19 (-19.3 sides) Rounds Won/Lost/Tied: 1 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 4-sided die, 6-sided die
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: Gripen (4 6 8 G12 X) Score: 48 (19.3 sides) Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: 20-sided die, 8-sided die, Morphing 6-sided die
but I haven't done the math, and sometimes it can surprise me.
Button Men Game #700880
Skills in this game: Rage, Morphing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Jingjing (m4 8 10 20 X) Score: 19 (-19.3 sides) Rounds Won/Lost/Tied: 1 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 4-sided die, 6-sided die
| 10-sided die | X Swing (with 8 sides) | Morphing 6-sided die | |
| 9 | 8 | 3 Captured last turn | |
| 8-sided die | Rage 12-sided die | X Swing (with 8 sides) | |
| 2 | 5 | 5 |
Button Man: Gripen (4 6 8 G12 X) Score: 48 (19.3 sides) Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: 20-sided die, 8-sided die, Morphing 6-sided die
Tuesday, July 13, 2010
not really a question
i. has just one faint chance of winning this. I don't think it's hard to see, I was just struck by how unlikely it is and thought it was pretty.
Viewing Game #690556
This game is 'for fun' and does not count for player rankings.
Reverse Battle From Game 690402
This game was last modified on Thu Feb 25, 2010 05:36:39
* Next Turn * Player: irilyth *Poisonous Turtle* *Silver Medal in Men's 100 Meter Dash* * Next Turn *
Button Man: Zophiel Score: 29.5 (-21.6 sides) Rounds Won/Lost/Tied: 1 / 2 / 0 (out of 3 round(s))
Captured Dice: X Mood Swing 20-sided die, 3-sided die
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Igor Score: 62 (21.6 sides) Rounds Won/Lost/Tied: 2 / 1 / 0
Captured Dice: Speed Twin Die (both with 8 sides), Mighty 20-sided die
Viewing Game #690556
This game is 'for fun' and does not count for player rankings.
Reverse Battle From Game 690402
This game was last modified on Thu Feb 25, 2010 05:36:39
* Next Turn * Player: irilyth *Poisonous Turtle* *Silver Medal in Men's 100 Meter Dash* * Next Turn *
Button Man: Zophiel Score: 29.5 (-21.6 sides) Rounds Won/Lost/Tied: 1 / 2 / 0 (out of 3 round(s))
Captured Dice: X Mood Swing 20-sided die, 3-sided die
| Dice | Konstant 1-sided die | 6-sided die | Y Mood Swing (with 6 sides) |
| Value | 1 | 3 | 2 |
| Dice | 12-sided die | 20-sided die | 20-sided die |
| Value | 2 | 4 | 19 |
Button Man: Igor Score: 62 (21.6 sides) Rounds Won/Lost/Tied: 2 / 1 / 0
Captured Dice: Speed Twin Die (both with 8 sides), Mighty 20-sided die
When you have to keep ALMOST every die...
If I needed to keep all three dice in order to win, I'd reroll the 30 sided die. That's obvious, right?
But which die make the most sense to reroll here? And -- bonus question -- which die should I take? Does it matter that some of them are speed dice?
Button Men Game #700695 [I modified this! Limax's 10-sided die actually showed a value of 9, but I changed it to a value of 1, to make the problem more interesting]
Tournament Legal challenge, copying communication from game 700166
Skills in this game: S Swing, X Swing, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Yeti (10 20 30 30 X) Score: 42 (-12.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: Speed 12-sided die
Opponent: Limax *Wombat* *Is a MAN* *Fanatic*
Button Man: Chris (z6 z8 10 z12 S) Score: 60.5 (12.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: 30-sided die, X Swing 14-sided die
But which die make the most sense to reroll here? And -- bonus question -- which die should I take? Does it matter that some of them are speed dice?
Button Men Game #700695 [I modified this! Limax's 10-sided die actually showed a value of 9, but I changed it to a value of 1, to make the problem more interesting]
Tournament Legal challenge, copying communication from game 700166
Skills in this game: S Swing, X Swing, Speed
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Yeti (10 20 30 30 X) Score: 42 (-12.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (Out of 3 wins)
Your Captured Dice: Speed 12-sided die
| 10-sided die | 20-sided die | 30-sided die | X Swing (with 14 sides) | |
| 8 | 19 | 21 | 5 Captured last turn | |
| Speed 6-sided die | Speed 8-sided die | 10-sided die | S Swing (with 9 sides) | |
| 2 | 2 | 1 | 2 |
Button Man: Chris (z6 z8 10 z12 S) Score: 60.5 (12.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: 30-sided die, X Swing 14-sided die
Wednesday, July 7, 2010
I think this is somewhat interesting, for a simple position
It's just on the edge of calculable (I think I know the answer), but -- while there's no doubt WHICH die to take, it's a little subtle as to which die you should capture it with. Test your intuition, then see if you can do the math. As long as you capture the obvious die, you'll have at least 90% chance of winning no matter which die you do it with-- but if you take it with the correct die, it shoots up to almost 96%.
Button Men Game #700184
Skills in this game: Focus, Reserve, V Swing
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