Correction -- there are two moves that have *some* chance of winning, but one is a small chance and the other is a VERY small chance.
Viewing Game #711912
Reverse Battle From Game 711736
This game was last modified on Fri Jan 28, 2011 10:33:16
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: Nethershadow Score: 45 (27.3 sides) Rounds Won/Lost/Tied: 2 / 1 / 0 (out of 3 round(s))
Captured Dice: 20-sided die, X Swing 4-sided die, 8-sided die
Dice | 6-sided die | 10-sided die | Shadow 10-sided die |
Value | 1 | 9 | 9 |
Dice | 8-sided die | Poison 16-sided die | |
Value | 5 | 13 |
Button Man: Shepherd Score: 4 (-27.3 sides) Rounds Won/Lost/Tied: 1 / 2 / 0
Captured Dice: Option 10/20 10-sided die, Option 6/30 6-sided die
3 comments:
OK, my instinct says to take the normal d10 with the p16.
- If the p16 rolls 9 or 10, Limax is guaranteed a win.
- If the p16 rolls 1, Limax has 5/6 chance of winning.
- If the p16 rolls anything else, then use the p16 to take the d6, leaving 2/16 chance of winning.
i.e. Probability of winning = 2/16 + 1/16*5/6 + 13/16*2/16 = 0.279.
Not too bad a chance. :)
I don't see how it's a guaranteed win if you roll a 9 or 10. You gained 10 sides, and then 16 more, but after that maybe your 8-sider has to take the 6-sider, and maybe then your 8-sider gets captured by the shadow die. If I'm counting correctly, you only end up gaining 24 sides that way but you need 28.
Hmm, 8-sider gets captured by a shadow showing 9? Tell me more...
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