Saturday, September 26, 2009

not really a problem, but an observation about null dice


I didn't want to make this one a puzzle -- it's too easy! isn't it? But it's a perfect illustration of a point that's worth making about the utility of null dice. Where they really shine is in protecting your large dice -- disrupting skill attacks against them or keeping them from having to be rerolled.

TheUniverse here will probably win no matter what, but the instinctive "avoid using null dice whenever possible" idea is wrong: 1/12 of the time it will result in a tie -- if he (or she) instead attacks with the null die first, he (or she) is certain to win.


Viewing Game #680455

Tournament #13749: Revenge on the Stats- lephantman13
Current Round: Round 4. (organized by lephantman13)
Everyone but me must choose randomly, please.
This game was last modified on Sat Sep 26, 2009 19:15:28

* Next Turn * Player: TheUniverse *My Birthday* * Next Turn *
Button Man: inundator Score: 42 (0.6 sides) Rounds Won/Lost/Tied: 0 / 0 / 0 (out of 3 round(s))
Captured Dice: Fire Shadow 20-sided die, Morphing Trip 6-sided die, Speed 10-sided die
DicePlasma {Chance}
12-sided die
Plasma {Null}
12-sided die
Value93
DiceFocus
8-sided die
Stinger
10-sided die
Value71
Player: ElihuRoot *Dead Dude* *Fanatic*
Button Man: BlackOmega Score: 41 (-0.6 sides) Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: Plasma {Trip} 12-sided die, Plasma {Focus} 12-sided die, Plasma {} X Swing 8-sided die

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