one thing that's striking about the trip die skill is how infrequently one uses it -- about the only time you see trip attacks made is when there's no other possible attack available. There are, however, rare occasions when a trip attack might be better than other possible attacks.
Is this such an exception? If i. doesn't force my 10-sided die with value 10 to reroll, he's *almost* certain to lose.
Tournament #13753: Chastity! Current Round: Round 2. (organized by alaric) |
* Next Turn * Player: irilyth *Poisonous Turtle* *Silver Medal in Men's 100 Meter Dash* * Next Turn *
Button Man: Chastity Score: 24 (-15.3 sides) Rounds Won/Lost/Tied: 2 / 2 / 0 (out of 3 round(s))
Captured Dice: 10-sided die, 6-sided die
Dice | Trip 6-sided die | 10-sided die | |
Value | 4 | 8 | |
Dice | Trip 6-sided die | 10-sided die | X Swing (with 10 sides) |
Value | 5 | 10 | 5 |
Button Man: Chastity Score: 47 (15.3 sides) Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: X Swing 18-sided die, 10-sided die, 6-sided die
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