Button Men Game #630876
Tournament Legal challenge, copying communication from game 629596
Skills in this game: Focus, Reserve
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Sailor Mars (4 6 10 20 r6 r10 r10 20) Score: 20 (-15.3 sides) Rounds Won/Lost/Tied: 0 / 1 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die | 6-sided die | 10-sided die | 20-sided die | 20-sided die | |
3 | 6 | 9 | 7 | 8 Captured last turn | |
4-sided die | 4-sided die | Focus 6-sided die | Focus 12-sided die | 20-sided die | |
4 | 4 | 1 | 12 | 1 |
Button Man: Unicorn (4 4 f6 f12 20) Score: 43 (15.3 sides) Rounds Won/Lost/Tied: 1 / 0 / 0
Captured Dice: 20-sided die
1 comment:
If you take his [20], regardless of which of your dice you do it with, your own [20] will almost certainly get taken, which you can't afford.
On the other hand if you leave your [20] showing 7, and take his maxed-out [12] using your dice showing 3 and 9, you've got a good shot at taking his [20] next time... at which point he'll only have two [4]s and a [6] left.
That's the situation you want to be in, since it maximizes your chance of keeping your [20]. So capture his [12].
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