Saturday, December 4, 2010

What do you think?

Personally, I don't think it's a good idea to reroll the d20 in this situation; sure, it will probably have to be rerolled, but if we take the d8 with value 6 right now, the d20 is safe for another turn -- it's always better
to wait until there are fewer dice on the board to reroll it.

But, even if you buy that, the question remains -- how should we capture that d8 with value 6? If we don't reroll the d10, it's vulnerable; but are there some other considerations  to .. um, consider? I think so,
but I don't want to give too much away, and, besides, I might be wrong.

Button Men Game #708568
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 1. (organized by TheUniverse)

Skills in this game: X Swing

Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 23.5 (1.6 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die8-sided die10-sided die20-sided dieX Swing
(with 5 sides)
  4  4  9  6  2
8-sided die8-sided die10-sided die12-sided dieX Swing
(with 4 sides)
  5  6  5  3  4
Opponent: IIConfused *Lizardman* *Fanatic*
Button Man: RandomBM (8 8 10 12 X)   Score: 21 (-1.6 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: None

Saturday, November 13, 2010

... before I kill you Mr. Bond...

Should I take G's 20-sided die or the 12-sided die? My usual preference is to take the 20-sided die now, to prevent it from rolling too high for me to recapture -- but I have a decent chance of denying it any captures next turn, don't I? What's best?

 Button Men Game #707412
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 1. (organized by TheUniverse)

Skills in this game: X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 31 (-20 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0 (Out of 3 wins)
Your Captured Dice: 20-sided die
4-sided die 8-sided die 10-sided die  20-sided die
  4   8   6  8
Captured last turn
4-sided die 8-sided die 20-sided die X Swing
(with 12 sides)
 
  4   1   1   6  
Opponent: Gryphon *Rage* *Fanatic*
Button Man: RandomBM (4 8 20 20 X)   Score: 61 (20 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0
Captured Dice: X Swing 19-sided die, 20-sided die
Select an attack:

Saturday, November 6, 2010

Which reroll helps me the most?

I have no way of taking G's d20with value 19, so it's clear I should take the d20 with value 12. But how? Should I use
my d20 alone since my other dice have relatively large values and I have a 5% chance of rolling a 20? Or the d10/d19 skill attack? or the d4-d8-d19 skill attack?


Button Men Game #707412
This game is 'for fun' and does not count for player rankings.
Tournament #15120: Friday like Soldiers
Current Round: Round 1. (organized by TheUniverse)

Skills in this game: X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (4 8 10 20 X)   Score: 30.5 (1 sides)   Rounds Won/Lost/Tied: 1 / 0 / 0 (Out of 3 wins)
Your Captured Dice: None
4-sided die 8-sided die 10-sided die 20-sided die X Swing
(with 19 sides)
  1   8   9   14   3
4-sided die 8-sided die 20-sided die 20-sided die X Swing
(with 6 sides)
  4   7   12   19   2
Opponent: Gryphon *Rage* *Fanatic*
Button Man: RandomBM (4 8 20 20 X)   Score: 29 (-1 sides)   Rounds Won/Lost/Tied: 0 / 1 / 0
Captured Dice: None

Friday, October 29, 2010

Darn it!

I need to take both his 10-sided die and his 7-sided die to win. It's pretty close -- if I take
the 7-sided die I have 5 chances in 12 of rolling safe from capture, vs. only 4 chances in 12 if I take the 10-sided die. [anyway, if I roll 11 or 12, it won't matter which one I took]. On the other hand, leaving him his 10-sided die may give him more chances for victory in all cases but when I reroll 10,11, or 12]


Button Men Game #706066

Skills in this game: Twin, Stinger, Morphing, Shadow, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (g4 6 12 s(7,7) X)   Score: 38 (5.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0 (Out of 3 wins)
Your Captured Dice: Morphing Twin Die (both with 9 sides), 9-sided die
Stinger
4-sided die
6-sided die12-sided die X Swing
(with 4 sides)
  1  1  11 2
Captured last turn
6-sided die10-sided dieX Swing
(with 7 sides)
  
  3  6  7  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: RandomBM (6 9 10 m(9,9) X)   Score: 29.5 (-5.6 sides)   Rounds Won/Lost/Tied: 2 / 2 / 0
Captured Dice: Shadow Twin Die (both with 7 sides), X Swing 4-sided die

Monday, October 11, 2010

What should I do?

There's no doubt that I should take the 6-sided die (wait -- as I think about it, I'm starting to generate
some doubt in my mind!) -- but should I capture with my  6 sided die or my 4 sided die?
I can articulate reasons for both, but the more I think about it, the  less convincing those reasons sound to me.

Button Men Game #706066

Skills in this game: Twin, Stinger, Morphing, Shadow, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: RandomBM (g4 6 12 s(7,7) X)   Score: 34 (-1.3 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0 (Out of 3 wins)
Your Captured Dice: Morphing Twin Die (both with 9 sides), 9-sided die
Stinger
4-sided die
6-sided dieX Swing
(with 4 sides)
 12-sided die
  1  5  4 2
Captured last turn
6-sided die10-sided dieX Swing
(with 4 sides)
  
  4  7  4  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: RandomBM (6 9 10 m(9,9) X)   Score: 36 (1.3 sides)   Rounds Won/Lost/Tied: 0 / 0 / 0
Captured Dice: Shadow Twin Die (both with 7 sides), 12-sided die

Monday, September 27, 2010

after two months off, post 98

Maybe this is obvious, but I found myself tripping over it. Here I am, as so often with Sailor Man, down 2 rounds right at the start. I actually need to win with more than 32 sides uncaptured. Is there a case for rerolling my (10,10) die instead of my 8-sided die? is there a case for rerolling my (6,6) die? [presumably there's no case for rerolling the 20-sided die]

It probably doesn't matter all that much, but why give up any percentage points?


Button Men Game #704665
This game is 'for fun' and does not count for player rankings.
Arena Game: Random BM from Geekz

Skills in this game: Twin, Reserve
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Sailor Man ((4,4) 8 20 (12,12) (10,10) (6,6) r8)   Score: 50 (4.6 sides)   Rounds Won/Lost/Tied: 0 / 2 / 0 (Out of 3 wins)
Your Captured Dice: Twin Die (both with 10 sides)
8-sided die20-sided dieTwin Die
(both with 10 sides)
Twin Die
(both with 6 sides)
 Twin Die
(both with 4 sides)
  5  13  5  12 7
Captured last turn
4-sided die6-sided die12-sided die   
  4  3  5   
Opponent: Dave_Jos *As tiny as a bacteria*
Button Man: Cammy Neko (4 6 12 (10,10) r12 r20 r20 r(8,8))   Score: 43 (-4.6 sides)   Rounds Won/Lost/Tied: 2 / 0 / 0
Captured Dice: Twin Die (both with 12 sides), Twin Die (both with 4 sides)

Friday, July 16, 2010

closing in on 100 [published] posts

Two different issues here -- which die to use, which die to target. I *think* the answers are obvious,
but I haven't done the math, and sometimes it can surprise me.


Button Men Game #700880

Skills in this game: Rage, Morphing, X Swing
Player: ElihuRoot *Dead Dude* *Fanatic*
Your Button Man: Jingjing (m4 8 10 20 X)   Score: 19 (-19.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0 (Out of 3 wins)
Your Captured Dice: 4-sided die, 6-sided die

10-sided die X Swing
(with 8 sides)
 Morphing
6-sided die
  9   8  3
Captured last turn
8-sided die Rage
12-sided die
X Swing
(with 8 sides)
 
  2   5   5  
Opponent: randomlife *randomly randomized randomizers* *Fanatic*
Button Man: Gripen (4 6 8 G12 X)   Score: 48 (19.3 sides)   Rounds Won/Lost/Tied: 1 / 1 / 0
Captured Dice: 20-sided die, 8-sided die, Morphing 6-sided die